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Acquisition

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What this surface is

Acquisition turns inventory shortages across active target decks into a ranked buy plan. It does NOT execute purchases or hold affiliate links (see Data sources and affiliation) — its job is to tell you WHAT to buy and IN WHAT ORDER.

Where to find it in the app

Navigate to /acquisition from the main nav. Two sub-views:

  • /acquisition/shortages — the raw shortage table grouped by card
  • /acquisition/plan — the ranked plan grouped by priority
The default landing — the ranked plan with priority groups.

Shortage table columns

ColumnTypeWhat it showsNotes
CardtextCard name + set codeClick for detail
RequiredintegerTotal copies needed across all active decksAggregated
OwnedintegerTotal copies in inventoryAll locations
AvailableintegerOwned minus committedRead from inventory
MissingintegerRequired minus AvailableThe shortfall
Affected deckschip listWhich decks are blockedThe most useful column for prioritization
Unit price (est.)currencyPublic-feed estimateSee Data sources
Total costcurrencyMissing × Unit priceWhat it would cost to close this shortage
Price confidencebadgehigh / medium / low / staleDrives “verify at checkout” guidance

Priority groups

The plan view sorts shortages into four groups. They aren’t a strict ranking — they’re shopping modes. Pick the mode that matches the budget you have today.

GroupQuestion it answersInclusion criteria
Best unlocks”Max value for available budget”High unlock-per-dollar (decks unblocked / total cost)
Cheap wins”Quick wins under $20”Total cost ≤ $20 AND unblocks ≥1 deck
High-impact expensive”The big one I’ve been putting off”Total cost > $50 AND unblocks ≥1 deck
Single-deck fixes”Finish a specific deck”Affects exactly 1 deck

A card can belong to multiple groups (a cheap win might also be a best unlock); the plan shows it under the most useful framing.

Best-unlocks math

The Best-unlocks ranking is a function of:

  • Number of decks unblocked
  • Number of copies needed (a 3-of shortage is worse than a 1-of)
  • Copies already owned (closer to the threshold = higher priority — the marginal copy gives you more)
  • Total cost
  • Price confidence (a low-confidence estimate gets a soft penalty so you don’t make budget decisions on stale data)

When two cards have equal unlock value, the one with higher price confidence wins the tiebreak. The full weighting is documented in Scoring model.

Price confidence levels

LevelMeaningSource freshness
highMultiple agreeing sources, recent≤7 days, ≥2 sources
mediumSingle source or moderate variance≤14 days, single agreeing source
lowStale or single source with variance>14 days OR significant inter-source variance
staleLast feed >30 days oldDon’t make buy decisions on this

The “verify at checkout” guidance applies to all levels — Pegasus’s estimate ≠ the actual seller price.

Action buttons (per row)

ButtonEffect
Add to buy listStages the row in a personal buy list (no actual purchase)
Verify priceOpens a side panel with source-by-source breakdown
See affected decksLists the decks blocked, with quick-nav links
DeferHides the row from the plan for 30 days

Interactions

  • Sort by any column — click the header
  • Filter to Best unlocks only — toolbar chip
  • Set a budget cap — settings; the plan adapts the recommendations
  • Group by deck instead of card — toolbar toggle
  • Export plan as CSV — toolbar menu

States and badges

BadgeMeaning
”Blocks N decks”Card shortage blocks N target decks
”Last unblock”Buying this 1 copy completes a deck
”Stale price”Price feed >30 days old — verify before budget decisions
”Multi-source agreement”Multiple feeds within tolerance
Green checkCard was bought (manually marked received)

Edge cases