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Deck Lab

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What this surface is

Deck Lab is where target decks live. A target deck is a list you want Pegasus to evaluate against your collection. Deck Lab handles creation, editing, format selection, readiness display, and archival. It does NOT include analysis (see Quick Analysis) or versioning depth (see Deck versions) — those are separate surfaces reached from within a deck.

Where to find it in the app

Navigate to /decks from the main nav. Lists every target deck with its current readiness badges and last-edited timestamp.

The Deck Lab grid as it appears with a typical mid-size collection.

Layout

RegionPurpose
Top toolbar”New deck” CTA, search, filter (active / archived), sort
Deck gridOne tile per deck — name, format, badges, last-edited
Tile detailClick to enter the deck editor + analysis view

New deck form

FieldTypeRequiredNotes
NametextyesFree-form; rename later anytime
FormatdropdownyesTCG, OCG, Goat, Edison, HAT, others — drives every downstream evaluation
Initial stateradioyesEmpty / Paste YDK / Duplicate existing deck
DescriptiontextnoOptional one-liner shown on the tile
Tagschip inputnoFree-form tags for grouping

Readiness layers

Every deck shows three independent badges that answer different questions:

BadgeQuestionPossible states
LegalDoes the active banlist allow this list as-is?green / amber (warnings) / red (illegal)
BuildableCan you assemble this from inventory now?green (own all) / amber (close — missing N) / red (missing many)
CostWhat would the missing cards cost at current prices?green (≤budget) / amber (over budget but viable) / red (far over)

A deck can be legal + unbuildable, buildable + over budget, or buildable + fully owned but structurally fragile. No single badge means “this deck is fine” — read all three.

Deck editor

RegionPurpose
Main panelCards in the main deck (40-60) — sorted by your chosen criterion
Extra panelExtra deck cards (≤15) — analyzed jointly with main
Side panelSide deck cards (≤15) — evaluated separately against format meta
Search panelFormat-filtered card search; drag to a zone to add
Deck statsLive counts: main / extra / side / total ratios
ToolbarSave, Save as version, Export YDK, Settings

Card actions inside the editor

ActionHow
Increment / decrementClick + / − on the card chip
Remove from deckRight-click → Remove, or quantity to 0
Move between zonesDrag, or right-click → “Move to …”
Open card detailClick the card art
Bulk pasteToolbar “Paste cards” button

Archive flow

StepResult
Click “Archive” in deck settingsConfirmation modal opens
ConfirmDeck moves to Archived; readiness/acquisition stop including it; version history preserved
Restore (later)From /decks?filter=archived — restores all commitments

Archived decks vanish from active scoring but stay reachable via the /decks?filter=archived view.

States and badges

Badge / stateMeaningWhen you see it
Legal: redBanlist violationCard limit exceeded or banned card present
Legal: amberBanlist warningRestricted card at limit (no headroom)
Buildable: greenAll cards availableInventory satisfies the deck
Buildable: amberMissing someHover shows count of missing copies
Buildable: redMissing manyAcquisition surface lists the shortfall
Cost: grayNo price dataSome cards lack a public price feed
Cost: greenWithin set budgetSet via account settings
Cost: amberOver budget (≤2×)Manageable with planning
Cost: redOver budget (>2×)Reconsider scope
”Review” calloutBuildable but structurally weakRun Quick Analysis for details

Interactions

  • Click a deck tile → opens the editor + analysis view
  • Cmd/Ctrl+S in editor → save current state
  • Cmd/Ctrl+Shift+S in editor → save as new version (see Deck versions)
  • Drag card from search → zone → adds 1 copy
  • Drag card from one zone → another → moves
  • Toolbar “Export YDK” → downloads .ydk for offline editors

Edge cases